the first guard could have easily not opened the security door fence or even closed it instead of leaving it open. at best one or two wolves could have still got through. the there were the guards
in our city, if there is a combustible substance used wood/charcoal/gas it can't be on a balcony, within 5 feet of a building or within 15 feet of an awning. so, even if the fire issue is negligible, it is still worth looking into the city's fire codes.
take a left and you should see a fence. continue down this alley and you should see yet another wooden barrel. slash it up and continue past it to see the next passage. sprint past the junk and take a right towards the cardboard boxes. continue ahead towards the stands with the umbrellas on them. slash the fruit for some items. just run past the set of stairs and you should see another wooden
body armor: 2 both are on agent only secrets: there is more soviet ammo in the various wooden boxes that are scattered around the facility. notes: dr. doak the double agent appears in the following places: the room with colored bottles, on the left of the first stone hallway at the top of the stairs. the room with the gray bottles to the right of the first stone hallway. in the room with
perfect opportunity for a stone prison spell non ?? once they are dead, head further down the path and you will come to a set of ledges leading up a rock face, with a couple of tribal warriors standing atop it. you have a choice - you can either go up there which is what i am going to do, or you can carry on the way you were going - this area is a loop, so you will wind up coming back on
eventually. use this wooden beam to get onto the platform, and onto the wooden ledge on the opposite of the alleyway when the road comes to an end. move sideways along this ledge until you get to the wooden platform and climb up. from here, you need to get up, move onto of the wine caskets and onto the balcony where the door is located. up onto the balcony on the next level, and assassinate
* search all the drinking places wooden bars filled with water , they contain some coins. go to the east side of the city. before crossing the bridge, you'll find buck's mercantile, where you can buy food. a very interesting thing to sell here are your flashpots. they're useless, so sell them here. cross the bridge and keep going right then. on a certain place you have to look a bit you
jump on the wooden cross-section, then jump over the fence. shoot the barrels next to the green generators to have them destroy them. now electricity will not be flowing in the metal towers. scale up the one tower, and leap onto the vent to your left. jump over to the hole and drop down. *a scientist in the small room will warn you to proceed with caution. the soldiers really locked down the
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