a splicer will laugh and run up the stairs through the fence on the right. so go through the left door into the bedroom go to the end and pick up the diary. the lights in the building blow out and as you exit more spider splicers will run around. when you enter the central room again the door shuts and some spiders go around and taunt. a brute will run up to the main door and force it open
*walk4 ===== 1/1 weapon bearstrike blade 1/1 bow bearstrike composite bow 3/3 tapestry statue of fergus - 9 ----- attack some flowers and a pole and then walk right and drop down to the lower ledge facing down the screen to find the first statue of fergus 1 . shoot the wind icon to make a platform and jump to the main path. there are some enemies up to the left if you backtrack a bit
it will be in a corner near a fence before you blow up the generators. find it quick. b destroy all enemy units at the comm center this ones easy. just destroy everything that fires back at you when you're in the center. everything including all droids and vehicles. c complete mission under 8:30 the main thing to complete here is to take out swarms of enemies with one blast. kind of
the tunnel slopes downwards gradually to the right. near the beginning you'll find two unstable item boxes that continually glide from left to right. further down you'll need to avoid a pillar of ice in the center of the track as the path makes a left turn. the pillar's innermost side has a single item box while to its other side is a pair of them. though you have a better chance at an item
the blacksmith here also sells a compound bow a kind of composite bow and the most powerful bow you will ever get as well as the la hire heavy-gauge armor. if you got this earlier in the game you won't need it so don't' waste money. now you will view a cutscene that shows the new and primary antagonist gough was not the 'true' antagonist in this play - perrinet gressart bald head of
this week molly wood has more unboxings for the holidays the wii u amazon 8.9 tablet the nook hd and the lg optimus g. plus she checks out a futuristic glove that can help you get in shape.
23rd after school head to the ground fencing or swimming department to get the chariot commu. from chariot commu rank 2 and on you can get the strength commu. from strength commu rank 4 and on you can get the tower commu. 25th after school exit out the school to the iwatodai station. enter the bugs of books bookstore to hear about the persimmon. go back to the school and to the area
3.3.8 m24 sniper rifle this sniper rifle is based on the tried and true remington 700 receiver group with composite stock as customized by the army. 15 mags of 10 rounds each. 3.3.9 m40a3 sniper rifle this sniper rifle is roughly equivalent to the m24 but is built for the marine corp by the marine corp armorer. 15 mags of 10 rounds each. 3.3.10 psg-1 silenced sniper rifle psg-1 built by
be careful not to fall down the slopes here some of them lead right into one of them. you'll find the right stick useful so you can see where the slope leads. in this part of the map you can grab a seed 1000g 500g seal cross x3 and beat stone x5. on the far left you'll find cubic music score 6 too. once you've nabbed the items head on to the path of strange rocks. don't worry about
- climb over yet another fence and you've finally by tiffany's window the second window is hers . now you can either walk over to the corner of the opposite building pick a brick up and smash a hole in the window to get it open or you can just go up to the window itself and have an extended l-r event to force it open the choice is yours although the second method is preferable. - slip
- together again ----- unfortunately the ghostbusters technically aren't together as a fence separates the two of you from the ecto-1. winston asks you and ray to clear a path for him up ahead. walk towards the doorway on the same wall as the gate blocking the ecto-1. to the right of the closed door is a pile of skeletons and assorted bones. shoot the pile a few times with your boson dart to
make your way into the room and go down the slope and search the area that is filled with water and then look at the writing on the floor just above the water line. walk back and you will see a generator and next to it is an audio dairy pick it up and listen to it and you will find out that you have to start up the generator. go through the door that says plasmid therapies and turn to your
run to the left and up to get the apple gummy then run back to the pillar wait for another wave and head up the slope to the next pillar. wait for another wave and run up to the next pillar. and once again wait for another wave and run up to the next pillar. after the next wave take the down sloping path south and grab the cotton kilt then run back. now take the left path and fall
aha a link to the fence the bandits have in the city. we'll deal with this a little later in 'the fishmonger' so for now just keep the note and head back to the city. upon talking to hakon again and saying you took care of the bandits you'll complete the quest recieve the promised 100 gold and 100xp. c1.2.p2 point of interest: zuris herbs in the merchant's square near the east gate you
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