climb the fence to the west and just west past the building look to the south. you should spot this tag on the wall behind another chain link fence. <<< location 54: glen park - this one is in the middle of glen park the big park in the north-central part of town with a lake in the middle of the park , just north of the lake, under the bridge. <<< location 55: glen park - across the street
back up and look to the front of the platform, which is at the bottom of the ramp, you can use the panel to lower the platform, then run up the ramp and across to the other side. grab the laser if you asp is low on ammo, because when you get on the platform and try to cross, three assassins will drop on. a mine may help, but all you can do is fall back and use slo-mo, hopefully cutting it off
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then from your entrance point go to the right side of the room and hang from the middle part of the railing and drop down then head west through the door and go north down the ramp and through another door and then into the x. call plant the tnt in the x. cutscene boss: python bos1 items: -m1ga1 bullet x100 -ammo for the weapon you're using equip your mk22 and make sure to never stand
also: why red shingles are being used instead of white. in the second half: adding vinyl trim to a window; installing a new dishwasher. in the second half: adding vinyl trim to a window
i suggest taking cover behind one of the ramps with the railing. whether or not you avoid gene's charge attack, you will have an opening shot at gene. when gene charges at snake, gene will be exhausted from using that attack, and you have only a few seconds to shoot him before he recovers. and like null, when ever gene has his back turned towards you and he's running away, you have another
acquired: during priority: tuchanka - beside the safety rail after the krogan convoy stops at the damaged section of road. alternately, the weapon can also be purchased from the cipirtine armory terminal in the presidium commons onboard the citadel after the mission for 7,000 credits. m-11 wraith description: the wraith is favored among mercenaries, pirates, and slavers in the terminus systems
lego indiana jones 2 the adventure continues creator guide nintendo wii but info should apply to ps3 and 360 versions also authored by brent6980 version 1.11 purpose: the purpose of this guide is to provide a quicker reference as opposed to waiting for load times of what is contained in each theme in the level builder of lego
revert back off and wallie into a grind back up the rail on the right going up the ramp. ollie off the rail into a grind on the log to the right. take the curve in the log and ollie off into a manual heading to the ramp walkway. use the quarter pipe to air up over the opening and land in a grind on the opposite quarter pipe. ollie off to the left and grind the blue edged quarter pipe next to
<new evidence> vinyl sleeve flake vinyl jacket also bag the jacket with the gloves. <new evidence> vinyl jacket cirque offices on the chair, use the fingerprint powder on the picture. <new evidence> polaroid fingerprint polaroid of snake collect the picture with the gloves. <new evidence> polaroid of snake cirque offices at the desk, examine the folder and pick up the piece of paper
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use the roll jump shortcut technique to jump over the railing and go up the ramp but only half way so you can roll jump over the wall. watch out for the guard up on the watchtower, he will see you but will be confused. now slowly walk down the ramp on the south west, theres a guard down there. shoot him in the head with a mk22 if you have one, choke him out if not. now walk up to the east
red 2-3-4 , white 1-2-3 , green 2-3-4 and blue 1-3-4 ; red is missing 1, white 4, green 1 and blue 2. this is the piston sequence that will open your xp to the next section of the game. = = = = = = = = = = = = kt vault panel puzzle museum object with 6 pedestals and rotating tops, symbols at top of each pedestal equal the number of said pedestal, e.g., trees = 1, squares = 2
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take a left and follow the fence west and south to find a first aid kit in this dead end, then go north and west into an alley. this alley leads to a confrontation with a weeping bat enemy normally, you will only see minions and screamers out here in the open , so take it out. there is a radio here and further to the west is another first aid kit . there is also a door here that leads to
back up right to the fence, rev your engine and charge at the ramp. this should get you high enough to grasp the token. 9. when you land another narrow wall should be in front of you. ignore it for a moment, and go for the big loop east of it. you'll need quite a generous run up, and if you approach from the west, aim for the white area on the loop. 10. directly north of the big loop is
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